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D&D: Level 5 Bastion Special Facilities

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After my DM pointed out an error on crafting time, I recalculated the production of Level 5 Bastion Special Facilities. At Level 9 Bastions can craft a range of magical items, but at Level 5 they’re almost all mundane.

  • Arcane Study: Identify Charm (max 1), Arcane Focus (free), blank Book (costs 10gp)
  • Armory: Only supplements Barracks, expensively — not worthwhile.
  • Barracks: Only defensive value
    • Vast (2,000gp cost, 25 beds)
  • Garden: 10 5gp bouquets (5gp/day); 100d rations, 10 Healer’s Kits, 1 Potion of Healing, 2 vials Antitoxin, 1 vial Basic Poison
    • Vast (2,000gp cost): produces 2 crops/week
  • Library: Research 1 topic/week
  • Sanctuary: Sanctuary Charm (Healing Word, lasts up to 7 days, max 1), Druidic Focus (5gp), Holy Symbol (5gp)
  • Smithy, 2 hirelings: Plate Armor, 1,500gp, 150 person-days, 75 days to construct, 750gp profit, 10gp/day
  • Storehouse: Buy 500gp, then Sell for 550gp, 2-week cycle, 50gp profit, 5gp/day
    • L9: Buy 2,000gp, then Sell for 2,400gp, 2-week cycle, 400gp profit, 40gp/day
    • L13: Buy 5,000gp, then Sell for 7,500gp, 2-week cycle, 2,500gp profit, 250gp/day
    • L17: Buy 5,000gp, then Sell for 10,000gp, 2-week cycle, 5,000gp profit, 500gp/day
  • Workshop, 3 hirelings: Spyglass, 1,000gp, 100 person-days, 34 days to construct, 500gp profit, 14gp/day; can provide Heroic Inspiration instead
    • Vast (2,000gp cost, 5 hirelings): Spyglass, 20 days to construct, 500gp profit, 25gp/day; this upgrade pays for itself in 181 days.
    • L9: Magic Implements — excellent adventuring gear

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