After my DM pointed out an error on crafting time, I recalculated the production of Level 5 Bastion Special Facilities. At Level 9 Bastions can craft a range of magical items, but at Level 5 they’re almost all mundane.
- Arcane Study: Identify Charm (max 1), Arcane Focus (free), blank Book (costs 10gp)
- L9: Common or Uncommon Magic Item (Arcana)
- Armory: Only supplements Barracks, expensively — not worthwhile.
- Barracks: Only defensive value
- Vast (2,000gp cost, 25 beds)
- Garden: 10 5gp bouquets (5gp/day); 100d rations, 10 Healer’s Kits, 1 Potion of Healing, 2 vials Antitoxin, 1 vial Basic Poison
- Vast (2,000gp cost): produces 2 crops/week
- Library: Research 1 topic/week
- Sanctuary: Sanctuary Charm (Healing Word, lasts up to 7 days, max 1), Druidic Focus (5gp), Holy Symbol (5gp)
- Smithy, 2 hirelings: Plate Armor, 1,500gp, 150 person-days, 75 days to construct, 750gp profit, 10gp/day
- Storehouse: Buy 500gp, then Sell for 550gp, 2-week cycle, 50gp profit, 5gp/day
- L9: Buy 2,000gp, then Sell for 2,400gp, 2-week cycle, 400gp profit, 40gp/day
- L13: Buy 5,000gp, then Sell for 7,500gp, 2-week cycle, 2,500gp profit, 250gp/day
- L17: Buy 5,000gp, then Sell for 10,000gp, 2-week cycle, 5,000gp profit, 500gp/day
- Workshop, 3 hirelings: Spyglass, 1,000gp, 100 person-days, 34 days to construct, 500gp profit, 14gp/day; can provide Heroic Inspiration instead
- Vast (2,000gp cost, 5 hirelings): Spyglass, 20 days to construct, 500gp profit, 25gp/day; this upgrade pays for itself in 181 days.
- L9: Magic Implements — excellent adventuring gear